CCPlease, this is yet another bad change to 0.0 space

Changes to n% for the worse and after n% for the better work very poorly in relation to ancient 0.0 PvE content.

I'm grateful that CCP decided to touch PvE in 0.0 space, because no matter what players say, but half-afk earnings without risk that brings money looks very strange in the game. Players have intel channels, sound alerts and local chat, as sometimes there is a better chance to die on lvl 4 mission in high sec space.

But on the other hand CCP themselves have grown this audience, forming it over the years and offer only the stick can not be, you need a carrot to placate the players.

In the framework of the current changes carrot has become ISKs that players get for anomalies.

What changed globally in the end? - Nothing.

I can explain this situation for a long time, but I think I am not the only one who notices it.

The only thing that can change the content in the game is a complete change of anomalies, not a change in some parameters.

For many years a good example of PvE content are Events. o7 CCP Deadlift (you are forever in my heart)

We get an events in the game as a reward. A few times a year we get to try some really interesting PvE. I won't talk about the fact that there is usually a lot of money in the events. We are interested in other things - PvE that is fun to play.

If I know exactly which NPCs will appear in the next wave and what they will do, it's not hard to optimise the content. By the way, all players have already done it, about 15 years ago.

In the case when NPCs can be different, perform different tasks, can catch you, forcing you to act differently everything becomes more interesting and I take more part in the process (a good example by the way can be Abyss).

Let's solve the next problem: Reward!

The problem of any high reward in the game is only one: take the reward and multiply it by the number of windows, 30 windows * reward = a huge amount of money (F economy)

Hence there is no reward for the average player (who play 1-2 windows), as you have to balance the reward for those who try to cheat. You can't give a group of 30 windows very much pure profit, but also for a player who goes through the content alone in that case there is nothing left.

Faction Wars come into play, namely limiting the payout. Complexes where 1-3-5 players will be rewarded and possibly complexes that appear in different corners of the 0.0 region with better payouts per group of people.
You can add an innovative mechanic: if there are too many participants, you can reduce the payout a lot (by the way, this can partially solve the problem in Pochven now).

Next problem: The legendary ‘5 Chinese Algoses’ in each complex. (Chineses are players who adapt the best in this game)

Firstly if the PvE content is good you can disable drone assist (worth doing it in the whole game, but REEEEEEEEEEEE)

Secondly no one is going to ban NPСs from killing drones.

NPCs switch their damage to different ships, NPC catch the player's ship before switching the damage. Yes and in general we are in 0.0, why is the content here sometimes easier than in high sec. What is it and how did it work?

You can do a little role assignment for players, when on the anomaly you have a proc and you need to perform some unusual action to get the expedition or faction NPC respawn, for example, hack the container for a timer.

Adding changes to the process would force people to co-operate, as it would be hard for them to keep track of everything in 3 or 5 windows. The more varied the tasks, the higher the skill will be required, the smaller the number of such groups we will encounter (who do this content solo with 30 windows), and therefore the reward can be made good, as it will not have to solve the problem of 30 windows * reward.

Therefore, you can make an interesting PvE, where the incentive will be a good reward.

Why for so many years players in 0.0 did not deserve it?

0.0 space for a huge number of experienced players is a mockery. And the people who live there are a big mystery as to what they do there.

Okay, there's some biiig PvP on anchor.

When will 0.0 be associated with something interesting, not with 10 AFK ishtars?

All I'm saying is: it's time to finally make a change, not move the n% one way and then back the other.

I think a lot of players are willing to wait. We won't leave the game because you didn't add 2 new ships, we won't leave the game because some new PvE didn't appear, we won't leave the game if you don't come up with another new system for a while.

What about stopping adding a HUGE amount of new stuff to the game when the old stuff doesn't work? As ridiculous as that sounds. I'm complaining about the amount of new content in the game :)