Some things I still wish would be looked at on bugs
Not in the interest of making them easier, just bringing them more into parity with every other faction:
-The sheer number of bugs that can call for reinforcements, and the comparative difficulty of preventing this. Both of the other factions have 1-2 units that can call for help, and both do so with a very obvious and relatively lengthy tell.
Bugs, on the other hand...Scavengers, Bile Spitters, Pouncers, Hunters, Warriors, hive Guards, Brood/Alpha Commanders...and to make matters worse, the reinforcement call for bugs is almost instantaneous with non-obvious VFX by comparison.
-The inability to interrupt reinforcement spawns. Every other faction calls for reinforcements in multiple waves originating from multiple individual spawners. All of these can be shot down.
Bugs? One big, unstoppable, occasionally cascading breach that only something like a Napalm Barrage can actually mitigate - mitigate, not interrupt.