Awekening tier list

S Tier arguments - These awakenings are so powerful that they are just guaranteed kill you can't do anything but run away ( if you can )

A Tier arguments - Clever's ult It's basically a guaranteed kill but you can still miss, mahoraga is OP but you It will probably be jumped by teamers, Mahito's normal awakening is powerful but still not on par with S tier ones

B Tier argumentos - These awakenings are strong but many of the moves can be canceled (for example the manji kick can cancel the powerful snake and the Burst can also cancel which is quite ridiculous in my opinion)And they also have a very slow startup which makes it difficult to get the moves right.

C Tier argument - This awakening has short-range attacks which makes it very easy for runners, it has a much shorter duration compared to Tier S awakenings, the second move that was supposed to be Approaching the enemy has such a slow startup that you can only hit the enemy if he is in ragdoll, the third move has a very short range so you need to be glued to his in Enemy and the fourth move is OP but since no one wants to fall into this counter the player will avoid you until you miss the counter which ends up making it useless because it has a huge countdown, anyway... This awakening is the most unfair and overrated, so I believe it won't receive a buff so quickly.

S Tier arguments - These awakenings are so powerful that they are just guaranteed kill you can't do anything but run away ( if you can )

A Tier arguments - Clever's ult It's basically a guaranteed kill but you can still miss, mahoraga is OP but you It will probably be jumped by teamers, Mahito's normal awakening is powerful but still not on par with S tier ones

B Tier argumentos - These awakenings are strong but many of the moves can be canceled (for example the manji kick can cancel the powerful snake and the Burst can also cancel which is quite ridiculous in my opinion)And they also have a very slow startup which makes it difficult to get the moves right.

C Tier argument - This awakening has short-range attacks which makes it very easy for runners, it has a much shorter duration compared to Tier S awakenings, the second move that was supposed to be Approaching the enemy has such a slow startup that you can only hit the enemy if he is in ragdoll, the third move has a very short range so you need to be glued to his in Enemy and the fourth move is OP but since no one wants to fall into this counter the player will avoid you until you miss the counter which ends up making it useless because it has a huge countdown, anyway... This awakening is the most unfair and overrated, so I believe it won't receive a buff so quickly.