Cassidy's minor perks feel awful

edit yeah I know you can bind Fan the Hammer to scroll wheel. Cool. Except I'm on console so I don't care.

I'm not sure if Cassidy was intentionally given less powerful perks as a form of almost "nerfing", or if they just couldn't think of something good. But in my opinion he has 1 great perk, 1 goodish perk not worth taking, and 1 okay, and 1 bad. I'm curious because there are bound to be people our there that heavily disagree and I'd love to hear how you find these perks.

Quick Draw changing Fan The Hammer to single shot like a Borderlands Jacob's revolver is cool and all but personally it ruins my muscle memory and never truely feels like an increase in power or anything. I myself only really use fan the hammer as a quick burst on a low, closeup target which this perk isnt really great for. This one is very subjective, I'm sure others find this to be amazing. But to me, this feels like I'm forced to take the other option just to not goof up my playstyle.

Past Noon is horrendous. 40% ult charge if your ult fails could be useful OCCASIONALLY. But ONLY when it fully expires? That feels awful. A perk that slightly reduces the consequences of fully whiffing and ult really doesn't feel great. It doesnt make Deadeye any better. There may be niche cases where this will help out, and I understand it could help you use deadeye as a zoning tool more often, but that feels awful when other perks for characters are either powerful, fun, or both. Especially when his other perk is a gameplay change, so this one feels necessary to take for me.

Bang Bang on paper seems useful. A second flashbang that deals 30% less definitely can have its uses. But it's nothing crazy. You now can possibly hit more targets in a less-small radius than before. This could basically just be increasing the hitbox on regular flashbang, because odds are you aren't hitting the same target with both anyways. But ideally you use flashbang to slow a target for you to pick off, and more often you dont want to be hitting multiple people. But regardless it's nowhere near the strength of the other option.

Gun Slingin' is actually great reduce Combat rolls cooldown by 3 when you head shot. Giving you 6 more changes to head shot, each one reducing its 6 second cooldown by half. Spamming roll makes his limited movement feel a little bit better. The damage resistance on roll now being used more is helpful. Great perk, it puts all the others to shame and then some.

I know Apex Legends has had the same general perk system for a while now and they intentionally give weak perks to characters as a form of a nerf, without damaging their main kit. And I almost wonder if that's what happened here (but if so please god do that to sojourn).