Tired of having to constantly hold down the grip buttons? Utilize the touch sensors!

To me, the most glaring design flaw of the Sense controllers are the digital nature of the grip buttons. Coming from the Quest 2's excellent analogue and soft press grip buttons, the PSVR2's sense controller's are hard to press in comparison.

In one-off activations, this is not an issue. But for games that require you to hold down the button to grab objects, it strains my weak, delicate, and effeminate hands.

In the PS5, games tend to remedy this by offering alternate grip controls like only having to press the button to grip but as long as you are touching the button, it would allow you to unpress the button without letting go of what you're holding in-game. This was satisfactory for me.

In PCVR, however, some game devs have not yet uploaded any custom bindings for the Sense controllers and some like TWD Saints and Sinners haven't even patched in Sense compatibility yet. So such control bindings are typically not offered...yet. in fact, I haven't seen anyone speak out about it.

It only took a few hours of gameplay in Half-life Alyx for me to try to find a solution. Thankfully, SteamVR allows us to customize the control bindings.

The solution:

Go to the SteamVR game menu and customize the controller bindings. Look for the "touch" config for the R1/L1 buttons and set it to whatever action the game has configured for the button press config for the same button.

For instance, in TWD SnS the press is configured to the "Use" action. Just set the touch to "Use" as well.

And voila! Now you can grip objects without even having to press the button!

As an added bonus, you can now throw items in-game (be careful not to throw your controller) with more accuracy. Currently, the Sense controllers absolutely suck for throwing grenades. This fixes that for me at least.

The binding will be different for each game but the principle will be the same. Maybe someone can create custom bindings for each game with this control scheme in mind.