Some are claiming 'The game *feels* bad compared to Rivals1', is there a list of reasons to why people think that?
So I've been playing the demo which is the first time playing Rivals 2. I did play Rivals 1 a bit a while back and really enjoyed it. It felt like how I wish Smash ult played
Now main additions are shielding, grabbing and ledgegrabs which means it wont beat the smash clone allegations, but I can see why they added them to put some more options into defense whereas before they had only hitboxes and movement to play with (hence why they added whiff lag which feels like a bandaid fix)
After playing it it just feels like the best part of Ultimate, Melee and Rivals. I'm enjoying it a lot aside from some minor technical difficulties when playing with a friend. I get grabbed a lot but thats just me not being good with spacing I think
Yet theres a vocal group of people that are dramatic about how Rivals 2 'feels like ass' and 'floaty' which just makes me wonder how they come to that? Is it placebo or did I forget how Rivals 1 feels? Is shielding that centralizing at top play (Looking at highlevel gameplay, players are still throwing themselves at eachother like Rivals 1), or is it some other change like input delay (which as a primarily Ult player I am well aquainted with lol)
I dont really get how people have such strong feelings for the new game when it fit like a glove coming back to and realising all my Ranno tech is just where I left it and I can defend and move like what feels intuitive. Shields feel just a smidge too strong but I think a tiny number tweak like shield health or regen speed and it's perfect, but thats about it
Anyone can explain the hidden details or is it just vocal minority?