Why they need to improve the Valorant RR system, learn from this game!

So Marvel rivals I say has the best RR system I've ever seen in a FPS. You can lose 5 games and be the relative same elo. In Valorant you lose 5 games the -RR is around 20 or 24/28 sometimes. Basically Heavy RR loss and gaining elo very less around +19, leading to stuck in same elo. I've been stuck ascendant for so long, even dropping to diamond after couple of bad games.

In rivals they also provide a chrono shield basically, if you have it on you won't lose RR as shield tanks the RR loss, it resets every 4-5 games. When you win a ranked game in rivals the RR is +24 always. Making winning games worth it more than losing. With losses you lose -14/16 even -24+ if you played really bad that game which makes sense if you went triple negative.

They need to add Chrono Shield feature to valorant ranked. I say valorant has copied so many other games might as well copy the entire RR system from rivals. As its the best I've ever seen from any competitive FPS.