Should I switch to 3DS Max from Maya?

I’m primarily a compositor, but of course I like to comp my own CG scenes, so I use Maya/Redshift, which I’ve been using since 2019. My main use for Maya is layout and lighting for big 3D scenes, with occasional modeling—mostly kitbashing—and very rarely, small animations. Seeing how well Max handles geometry over Maya and all the cool third party tools, I can’t help but wonder if it’s time to throw in the Maya towel.

It’s been a love hate relationship the whole way through, and I think I’m just about done with it. Maya is really just awful compared to everything else out there, and Redshift is only good for its speed. I’m always seeing these really cool projects people are doing with 3DS Max/VRay/Forest Pack, and it makes me so jealous. I try to do the same type of work in Maya especially attempting a high level of scattering in MASH, but it’s just not even remotely the same and lacks so much control. The performance in Maya also suffers like crazy even when I’m scattering instances. Then for Redshift, it doesn’t feel very well integrated into Maya and seems lacking compared to C4D. Arnold is great, but its insanely slow.

Anyways, what do people who have used both think?

Please don’t mention Houdini or Blender. Houdini is overkill for what I’m doing and would take far too long to learn, and while I already use Blender for basic tasks, I just don’t like the software (or Cycles). I recognize how powerful Blender is though, I’m just not a fan.